Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 |
181. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship Tempest -7-6-6 -5% falloff 5%...
- by Jonas Sukarala - at 2013.05.17 16:12:00
|
182. Pirate battleships? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: And now you can go Gold with the Armageddon, though for mission running I don't know why you would since the Neut bonus is useless in PvE. It might be handy to try lowsec missioning in, where the Neuts may discourage a Pira...
- by Jonas Sukarala - at 2013.05.17 15:59:00
|
183. Maybe we need a subforum for dev stickies - in Player Features and Ideas Discussion [original thread]
Well they need to update this forum format its so clunky and outdated -shrink all topics to half the size and decrease width by half to allow for the right side to have topics also.
- by Jonas Sukarala - at 2013.05.17 15:41:00
|
184. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys Posting to let you know that we are going to make two small adjustments to the Armageddon Navy Issue. First, we're going to lower the drone bay to 200m3. We gave it the giant bay as a way to connect it to the new te...
- by Jonas Sukarala - at 2013.05.17 15:02:00
|
185. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Jonas Sukarala wrote: well theres no reason to nerf the dronebay all the way maybe the same bay as the Hype has. Oh and there is no point in flying the navy mega anyway with the navy domi about and for a little more i...
- by Jonas Sukarala - at 2013.05.17 12:26:00
|
186. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Soo... Pretty much looks like Tempest fleet issues needs a buff and the scorpion navy issues and Phoon fleet issue need nerfs... Other than that, most things look pretty good. The extra +200 Drone bay on the geddon needs t...
- by Jonas Sukarala - at 2013.05.17 12:15:00
|
187. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: Jonas Sukarala wrote: mmm... Amarr are too reliant on scorch . solutions - nerf scorch a little and switch its damage so its a little more therm - buff other crystals - maybe add a T3 ammo type to all weapon systems that ...
- by Jonas Sukarala - at 2013.05.16 19:00:00
|
188. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Quote: CCP Ytterbium wrote: Why choosing the Brutix instead of the Myrmidon as a Navy hull? Internal discussion resulted in favor of the Brutix since we felt it represented the Gallente combat doctrine more accurately with close range hybrids....
- by Jonas Sukarala - at 2013.05.16 18:56:00
|
189. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Seleucus Ontuas wrote: It's still based off mass. Considering the Brutix's align time is shorter than the Drake, the Brutix is the one that is actually the most agile. It's probably to offset the fact the Drake can't fit as many nanos as any of...
- by Jonas Sukarala - at 2013.05.16 18:29:00
|
190. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
mmm... Amarr are too reliant on scorch . solutions - nerf scorch a little and switch its damage so its a little more therm - buff other crystals - maybe add a T3 ammo type to all weapon systems that give a nice in-between of long range and short ...
- by Jonas Sukarala - at 2013.05.16 18:22:00
|
191. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
any particular reason drake is has the best agility stat?
- by Jonas Sukarala - at 2013.05.16 18:15:00
|
192. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I would agree with the sentiment to make the fleet tempest a 8-6-6 layout ship as it does seem strange that minmatar don't have a stabber/machariel like battleship when that is their main strength. i would suggest they should have done that with t...
- by Jonas Sukarala - at 2013.05.16 17:41:00
|
193. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
MinutemanKirk wrote: Zetak wrote: Roime wrote: What is the intended use for a Navy Mega? It doesn't seem to have mnay strengths compared to other ships here. What does "attack battleship" mean? Well, it has 130m/s speed for starter...
- by Jonas Sukarala - at 2013.05.16 16:46:00
|
194. Fix (finish) the Dragoon model please :( - in Player Features and Ideas Discussion [original thread]
it does look a lot like the coercer actually which is sad as the other destroyers all look unique.
- by Jonas Sukarala - at 2013.05.16 15:28:00
|
195. Pirate battleships? - in Player Features and Ideas Discussion [original thread]
Well some of these pirate battleships are short of slots 20 is the amount they are meant to have like navy bs. Bhaalgorn -needs more drones .. 125/175mb -an extra slot a high over a low i think is more useful for another neut -more tank Macharie...
- by Jonas Sukarala - at 2013.05.16 15:17:00
|
196. My 2014 expansions wish list :P - in Player Features and Ideas Discussion [original thread]
some intriguing ideas here. I like the idea about systems that can offline cloaks and stop POS being built a wildlands/wasteland with no way of controlling that space a sort of pvp arena ..so long as there is enough content to encourage its use th...
- by Jonas Sukarala - at 2013.05.16 15:01:00
|
197. Pirate battleships? - in Player Features and Ideas Discussion [original thread]
I imagine they will do it like they have with the navy ships.... -pirate rookie ships in odyssey ..funky -frigs -cruisers -new battlecruisers... woop -battleships
- by Jonas Sukarala - at 2013.05.16 14:30:00
|
198. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
raawe wrote: So after 140 pages only thing that has been changed is apoc cap recharge and noting else?! Seems you can really tell by the length of the BS balance threads what race is most broken.... Rise, is there a chance for a bonus change on...
- by Jonas Sukarala - at 2013.05.16 13:54:00
|
199. Sticky:[Odyssey] T1 Cruiser Polish Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Kobea Thris wrote: I know this probably won't be a popular idea, but it's been bugging me. Caldari and Amarr get their 4% resist on at least one ship from Frigates up through battleships. Gallente and Minmatar seem to be mi...
- by Jonas Sukarala - at 2013.05.14 21:16:00
|
200. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Johnson Oramara wrote: Here is CCP Rise from Gallente battleship thread commenting Hyperion with effective 9 turrets with 37.5% repair bonus. "If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you...
- by Jonas Sukarala - at 2013.05.14 21:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 |
First page | Previous page | Next page | Last page |